local-test
Offline 176.108.25.154:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 17:57 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 562/675
- 360/525
- 44/250
- 41/250
- 119/200
- 131/300
Quick answers
from the figures on this pageWipe schedule
What happens on local-test when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.
How often does local-test wipe, and when?
The rhythm of local-test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 18 days 2 hours ago.
Lists and filters
Which tags does local-test carry, and what do they mean?
Tags published by local-test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does local-test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring local-test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does local-test hold among Rust servers?
Player hours over seven days put local-test at #13,621, in the top 62% of all ranked servers.
What player count does local-test carry?
local-test is not responding; status offline, last seen 18 days ago.
Operator and location
Which location does local-test run from?
No region tag on local-test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.108.25.154:28015.
What Rust version is local-test on?
Rust network protocol 2634 and build 167398 on Windows is the build local-test runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on local-test, and is it online?
local-test reports offline. The last reading came 18 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on local-test?
Check: gather rate. The name local-test does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
What map is local-test on?
Procedural map on local-test, made by the game's generator.
How to join
What do you do to join local-test?
Check: join. Open Rust, press F1, then enter client.connect 176.108.25.154:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.