RUST METRICSFlight deck · live data
Data live Servers11,786 Players66,925 Populated3,511 Fresh wipes 3 h190 Scan5 min
‹ All servers176.107.5.127:28015
Offline Full Queue Fresh wipe Wipe due No query

Timeweb Cloud

Offline 176.107.5.127:28015 checked 45d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,181no region published
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Timeweb Cloud follow?

Its rhythm cannot be told from the wipes of Timeweb Cloud on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 52 days 18 hours ago.

Lists and filters

Which tags does Timeweb Cloud carry, and what do they mean?

These are the tags Timeweb Cloud publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Timeweb Cloud appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Timeweb Cloud: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Timeweb Cloud sit in the rankings?

Player hours over seven days put Timeweb Cloud at #15,181, in the top – of all ranked servers.

How full does Timeweb Cloud get?

Reading for Timeweb Cloud: offline at this moment; last seen 45 days 20 hours ago.

Server

What location is Timeweb Cloud hosted in?

Reading: location. Timeweb Cloud gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 176.107.5.127:28015.

What Rust version is Timeweb Cloud on?

Rust network protocol 2633 and build 163794 on Windows is the build Timeweb Cloud runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Timeweb Cloud, and is it online?

Reading: offline. Timeweb Cloud last answered 45 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is Timeweb Cloud configured, and what rules are in force?

Check: gather rate. The name Timeweb Cloud does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Timeweb Cloud?

Procedural map on Timeweb Cloud, made by the game's generator.

Connection

How can you get onto Timeweb Cloud?

Press F1 in Rust and enter client.connect 176.107.5.127:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.