Vika_LOh
Offline 176.104.142.223:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 338/375
- 441/475
- 979/1000
- 46/100
- 985/1000
- 64/250
Quick answers
from the figures on this pageWipe timing
What wipe timing does Vika_LOh follow?
Its rhythm cannot be told from the wipes of Vika_LOh on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 40 days 9 hours ago the current world was made.
Lists and filters
How should you read the tags on Vika_LOh?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Vika_LOh. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Vika_LOh?
These Rust Metrics lists carry Vika_LOh: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Vika_LOh sit in the rankings?
Ranking for Vika_LOh: #13,259 on seven-day player hours, top – of all ranked servers.
What player count does Vika_LOh carry?
Status for Vika_LOh: offline. Last seen 40 days 8 hours ago.
Server
What location is Vika_LOh hosted in?
Reading: location. Vika_LOh gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.104.142.223:28015.
What Rust version is Vika_LOh on?
Rust network protocol 2633 and build 164530 on Windows is the build Vika_LOh runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Vika_LOh up, and how often does it stay up?
Vika_LOh reports offline. The last reading came 40 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What rules does Vika_LOh enforce, and what are its settings?
Reading the name gives no gather rate for Vika_LOh. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Vika_LOh?
The game generates a procedural map for Vika_LOh.
Connection
How can you get onto Vika_LOh?
To join: start Rust, press F1 and type client.connect 176.104.142.223:28015. Or press Launch Rust here and Steam opens the game and connects you.