RUST METRICSFlight deck · live data
Data live Servers11,891 Players102,658 Populated3,942 Fresh wipes 3 h337 Scan5 min
‹ All servers176.0.41.147:28015
Offline Full Queue Fresh wipe Wipe due No query

My Local Test Server [No EAC]

Offline 176.0.41.147:28015 checked 43d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,340no region published
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does My Local Test Server [No EAC] wipe, and when?

To tell the rhythm of My Local Test Server [No EAC], too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 51 days 2 hours ago.

Tag meanings

Which tags does My Local Test Server [No EAC] carry, and what do they mean?

Tags published by My Local Test Server [No EAC], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163407 (Build): Game build reading: 163407; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Local Test Server [No EAC] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Local Test Server [No EAC]: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Local Test Server [No EAC] hold among Rust servers?

Player hours over seven days put My Local Test Server [No EAC] at #13,340, in the top – of all ranked servers.

What player count does My Local Test Server [No EAC] carry?

Status for My Local Test Server [No EAC]: offline. Last seen 43 days 19 hours ago.

Server details

What location is My Local Test Server [No EAC] hosted in?

No region tag on My Local Test Server [No EAC]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.0.41.147:28015.

What Rust version is My Local Test Server [No EAC] on?

Reading: My Local Test Server [No EAC], Rust network protocol 2633 and build 163407, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on My Local Test Server [No EAC], and is it online?

Check: connection. My Local Test Server [No EAC] is offline at this moment. Last contact was 43 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Settings and map

What rules does My Local Test Server [No EAC] enforce, and what are its settings?

Check: gather rate. The name My Local Test Server [No EAC] does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.

Which map is live on My Local Test Server [No EAC]?

The game generates a procedural map for My Local Test Server [No EAC].

Join

How do you connect to My Local Test Server [No EAC]?

Check: join. Open Rust, press F1, then enter client.connect 176.0.41.147:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163407,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163407
Build Game build reading: 163407.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.