RUST METRICSFlight deck · live data
Data live Servers11,716 Players52,540 Populated3,337 Fresh wipes 3 h139 Scan5 min
‹ All servers175.38.78.203:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Staging Test

Offline 175.38.78.203:28015 checked 25d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,806top 60%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Local Staging Test wipe?

The rhythm of Local Staging Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 13 hours ago.

Lists and filters

How should you read the tags on Local Staging Test?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166465 (Build): Build 166465; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Local Staging Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Local Staging Test appear in Rust Metrics lists and filters?

On Rust Metrics, Local Staging Test sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Local Staging Test sit in the rankings?

Player hours over seven days put Local Staging Test at #13,806, in the top 60% of all ranked servers.

What player count does Local Staging Test carry?

Reading for Local Staging Test: offline at this moment; last seen 25 days 14 hours ago.

Server

Which location does Local Staging Test run from?

Reading: location. Local Staging Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 175.38.78.203:28015.

What Rust version is Local Staging Test on?

Reading: Local Staging Test, Rust network protocol 2634 and build 166465, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Local Staging Test, and is it online now?

Reading: offline. Local Staging Test last answered 25 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.

Map and rules

What rules does Local Staging Test enforce, and what are its settings?

Reading the name gives no gather rate for Local Staging Test. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

What map is Local Staging Test on?

Procedural map on Local Staging Test, made by the game's generator.

Join

What do you do to join Local Staging Test?

Check: join. Open Rust, press F1, then enter client.connect 175.38.78.203:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166465
Build Build 166465.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.