Local Staging Test
Offline 175.38.78.203:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 422/525
- 25/250
- 44/250
- 189/275
- 70/200
- 87/150
Quick answers
from the figures on this pageReset cycle
When does Local Staging Test wipe?
The rhythm of Local Staging Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 13 hours ago.
Lists and filters
How should you read the tags on Local Staging Test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166465 (Build): Build 166465; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Local Staging Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local Staging Test appear in Rust Metrics lists and filters?
On Rust Metrics, Local Staging Test sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Local Staging Test sit in the rankings?
Player hours over seven days put Local Staging Test at #13,806, in the top 60% of all ranked servers.
What player count does Local Staging Test carry?
Reading for Local Staging Test: offline at this moment; last seen 25 days 14 hours ago.
Server
Which location does Local Staging Test run from?
Reading: location. Local Staging Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 175.38.78.203:28015.
What Rust version is Local Staging Test on?
Reading: Local Staging Test, Rust network protocol 2634 and build 166465, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Local Staging Test, and is it online now?
Reading: offline. Local Staging Test last answered 25 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Map and rules
What rules does Local Staging Test enforce, and what are its settings?
Reading the name gives no gather rate for Local Staging Test. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Local Staging Test on?
Procedural map on Local Staging Test, made by the game's generator.
Join
What do you do to join Local Staging Test?
Check: join. Open Rust, press F1, then enter client.connect 175.38.78.203:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.