RUST METRICSFlight deck · live data
Data live Servers11,630 Players43,856 Populated3,098 Fresh wipes 3 h94 Scan5 min
‹ All servers175.134.251.133:28015
Offline Full Queue Fresh wipe Wipe due No query

MUSHIMOCHI Server

Offline 175.134.251.133:28015 checked 25d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 1 /8

Players now

12% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,797top 60%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does MUSHIMOCHI Server wipe?

The rhythm of MUSHIMOCHI Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 17 hours ago.

Lists and filters

Which tags does MUSHIMOCHI Server carry, and what do they mean?

These are the tags MUSHIMOCHI Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): 8 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does MUSHIMOCHI Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring MUSHIMOCHI Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does MUSHIMOCHI Server hold among Rust servers?

Ranking for MUSHIMOCHI Server: #13,797 on seven-day player hours, top 60% of all ranked servers.

What is the population on MUSHIMOCHI Server?

MUSHIMOCHI Server is not responding; status offline, last seen 25 days 15 hours ago.

Server details

Where does MUSHIMOCHI Server sit?

Reading: location. MUSHIMOCHI Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 175.134.251.133:28015.

What Rust version is MUSHIMOCHI Server on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by MUSHIMOCHI Server. To get in, your game needs the same protocol; Steam applies the update.

Is MUSHIMOCHI Server up, and how often does it stay up?

Reading: offline. MUSHIMOCHI Server last answered 25 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does MUSHIMOCHI Server enforce, and what are its settings?

No gather rate appears in the name: MUSHIMOCHI Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is MUSHIMOCHI Server on?

Check: map. Procedural, generated by the game, on MUSHIMOCHI Server.

How to join

How can you get onto MUSHIMOCHI Server?

To join: start Rust, press F1 and type client.connect 175.134.251.133:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players 8 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166586
Build Game build reading: 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.