Big Nuts
Offline 174.81.203.176:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 297/300
- 275/250
- 24/250
- 21/250
- 37/100
- 122/200
Quick answers
from the figures on this pageWipe schedule
How often does Big Nuts wipe, and when?
Its rhythm cannot be told from the wipes of Big Nuts on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 6 hours ago.
Lists and filters
Which tags does Big Nuts carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Big Nuts. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Big Nuts?
These Rust Metrics lists carry Big Nuts: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Big Nuts sit in the rankings?
Ranking for Big Nuts: #13,925 on seven-day player hours, top 61% of all ranked servers.
What player count does Big Nuts carry?
Big Nuts is not responding; status offline, last seen 25 days 16 hours ago.
Server
Where does Big Nuts sit?
No region comes from Big Nuts. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 174.81.203.176:28015.
What Rust version is Big Nuts on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Big Nuts. Check: protocol. To join, your game must match; Steam handles the update.
Is Big Nuts up, and how often does it stay up?
Reading: offline. Big Nuts last answered 25 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 3 October 2026.
Map and rules
How is Big Nuts configured, and what rules are in force?
Check: gather rate. The name Big Nuts does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Big Nuts?
The game generates a procedural map for Big Nuts.
How to join
How do you connect to Big Nuts?
To join: start Rust, press F1 and type client.connect 174.81.203.176:28015. Or press Launch Rust here and Steam opens the game and connects you.