RUST METRICSFlight deck · live data
Data live Servers11,787 Players83,125 Populated3,861 Fresh wipes 3 h164 Scan5 min
‹ All servers173.28.80.240:28015
Offline Full Queue Fresh wipe Wipe due No query

Kevin's Rust Server

Offline 173.28.80.240:28015 checked 31d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,269top 70%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Kevin's Rust Server follow?

Its rhythm cannot be told from the wipes of Kevin's Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 18 hours ago the current world was made.

Lists and filters

How should you read the tags on Kevin's Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Kevin's Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Kevin's Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, Kevin's Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Kevin's Rust Server sit in the rankings?

Ranking for Kevin's Rust Server: #16,269 on seven-day player hours, top 70% of all ranked servers.

How full does Kevin's Rust Server get?

Kevin's Rust Server is not responding; status offline, last seen 31 days 17 hours ago.

Server

Where does Kevin's Rust Server sit?

No region tag on Kevin's Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 173.28.80.240:28015.

What Rust version is Kevin's Rust Server on?

Version check: Rust network protocol 2633 and build 165217 on Linux, run by Kevin's Rust Server. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Kevin's Rust Server, and is it online now?

Reading: offline. Kevin's Rust Server last answered 31 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 26 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Kevin's Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for Kevin's Rust Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on Kevin's Rust Server?

Procedural map on Kevin's Rust Server, made by the game's generator.

Join

How can you get onto Kevin's Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 173.28.80.240:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build The server runs game build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.