Vanilla Rust PVE
Online 173.225.104.251:28080 checked 11m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 85 · below 20 is lag, below 10 is badEntities
48 h range 101,258–103,982 · memory 2,802 MBUptime
5 h 51 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:04 UTC13d ago | 9 | – | running | 2 |
| Thu 1 Oct, 18:32 UTC FW27d ago | 3 | held half | 14.2 days | 0 |
| Thu 17 Sep, 17:45 UTC41d ago | 6 | halved by day 7 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 373/425
- 442/500
- 981/1000
- 58/100
- 986/1000
- 31/250
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Vanilla Rust PVE?
An average of 6 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 21 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 7 it fell below half when it didn't.
How often does Vanilla Rust PVE wipe, and when?
No next wipe can be predicted for Vanilla Rust PVE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 13 days 18 hours ago the current world was made.
Lists and filters
How should you read the tags on Vanilla Rust PVE?
These are the tags Vanilla Rust PVE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Vanilla Rust PVE appear in Rust Metrics lists and filters?
On Rust Metrics, Vanilla Rust PVE sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Vanilla Rust PVE hold among Rust servers?
Ranking for Vanilla Rust PVE: #3,398 on seven-day player hours, top 15% of all ranked servers.
How full does Vanilla Rust PVE get?
Current headcount on Vanilla Rust PVE: 0 players, 50 slots available. Seven-day check: 1 players on average. Peak reading: 4. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.
Operator and location
What location is Vanilla Rust PVE hosted in?
No region tag on Vanilla Rust PVE. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 173.225.104.251:28080.
What Rust version is Vanilla Rust PVE on?
Rust network protocol 2635 and build 168909 on Windows is the build Vanilla Rust PVE runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Vanilla Rust PVE?
Over the last 48 hours the average was 113 server fps; the floor was 85. Peak entity count: 103,982. Buildings, deployables and all else included. Memory peak: 3,330 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Vanilla Rust PVE, and is it online now?
Check: connection. Vanilla Rust PVE is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Vanilla Rust PVE enforce, and what are its settings?
Reading the name gives no gather rate for Vanilla Rust PVE. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Vanilla Rust PVE?
Size 4,250 and seed 1169124776: the game generates the procedural map on Vanilla Rust PVE from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Vanilla Rust PVE?
Press F1 in Rust and enter client.connect 173.225.104.251:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/bspBJBHryg is where its website sits.