Server name on in-game server list
Offline 173.210.217.187:28015 checked 3h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 199/250
- 185/200
- 14/250
- 16/250
- 18/100
- 101/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Server name on in-game server list follow?
Its rhythm cannot be told from the wipes of Server name on in-game server list on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 7 hours ago the current world was made.
Tags
Which tags does Server name on in-game server list carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Server name on in-game server list. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server name on in-game server list appear in Rust Metrics lists and filters?
On Rust Metrics, Server name on in-game server list sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Server name on in-game server list sit in the rankings?
Player hours over seven days put Server name on in-game server list at #5,450, in the top 24% of all ranked servers.
What is the population on Server name on in-game server list?
Status for Server name on in-game server list: offline. Last seen 3 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 21:00 UTC, 1 players on average.
Server
Which location does Server name on in-game server list run from?
Reading: location. Server name on in-game server list gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 173.210.217.187:28015.
What Rust version is Server name on in-game server list on?
Reading: Server name on in-game server list, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is Server name on in-game server list up, and how often does it stay up?
Check: connection. Server name on in-game server list is offline at this moment. Last contact was 3 hours ago. Reading: 32% uptime over the last 7 full days. It was up 54 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Server name on in-game server list?
Reading the name gives no gather rate for Server name on in-game server list. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is Server name on in-game server list on?
The game generates a procedural map for Server name on in-game server list.
How to join
How do you connect to Server name on in-game server list?
Press F1 in Rust and enter client.connect 173.210.217.187:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.