RUST METRICSFlight deck · live data
Data live Servers11,789 Players63,543 Populated3,532 Fresh wipes 3 h121 Scan5 min
‹ All servers173.199.72.27:28016
Offline Full Queue Fresh wipe Wipe due No query

GameServers.com

Offline 173.199.72.27:28016 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,993top 71%
Last wipe115d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does GameServers.com follow?

To tell the rhythm of GameServers.com, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 115 days 6 hours ago.

Tags

Which tags does GameServers.com carry, and what do they mean?

These are the tags GameServers.com publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Your game must run protocol 2631 to get in; cs156658 (Build): The server runs game build 156658; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does GameServers.com appear in Rust Metrics lists and filters?

These Rust Metrics lists carry GameServers.com: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does GameServers.com sit in the rankings?

Player hours over seven days put GameServers.com at #15,993, in the top 71% of all ranked servers.

What player count does GameServers.com carry?

GameServers.com is not responding; status offline, last seen 24 days 15 hours ago.

Operator and location

Which location does GameServers.com run from?

No region comes from GameServers.com. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 173.199.72.27:28016.

What Rust version is GameServers.com on?

Version check: Rust network protocol 2631 and build 156658 on Windows, run by GameServers.com. To get in, your game needs the same protocol; Steam applies the update.

How reliable is GameServers.com, and is it online now?

GameServers.com reports offline. The last reading came 24 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on GameServers.com?

Check: gather rate. The name GameServers.com does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on GameServers.com?

Size 3,000 and seed 2479920: the game generates the procedural map on GameServers.com from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto GameServers.com?

Check: join. Open Rust, press F1, then enter client.connect 173.199.72.27:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs156658,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2631
Protocol Your game must run protocol 2631 to get in.
cs156658
Build The server runs game build 156658.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.