RUST METRICSFlight deck · live data
Data live Servers11,770 Players75,264 Populated3,495 Fresh wipes 3 h241 Scan5 min
‹ All servers173.171.5.27:28017
Online Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Online 173.171.5.27:28017 checked 9m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,276top 69%
Last wipe4h agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeak
0123423:0003:0008:0012:0017:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap22 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 24 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:41 UTC5h ago – – running 0
Thu 24 Sep, 17:42 UTC35d ago 0 – – 0
Tue 15 Sep, 19:10 UTC44d ago 0 – 8.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on My Rust server | Powered by AMP?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does My Rust server | Powered by AMP follow?

There is no next wipe to predict: My Rust server | Powered by AMP wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 hours ago.

Lists and filters

Which tags does My Rust server | Powered by AMP carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2636 (Protocol): Protocol 2636: join only on the same game version; cs169668 (Build): Build 169668; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from My Rust server | Powered by AMP. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show My Rust server | Powered by AMP?

Rust Metrics lists featuring My Rust server | Powered by AMP: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does My Rust server | Powered by AMP hold among Rust servers?

Player hours over seven days put My Rust server | Powered by AMP at #15,276, in the top 69% of all ranked servers.

What is the population on My Rust server | Powered by AMP?

Current headcount on My Rust server | Powered by AMP: 0 players, 100 slots available. Seven-day reading: 0 players on average.

Server details

Which location does My Rust server | Powered by AMP run from?

Reading: location. My Rust server | Powered by AMP gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 173.171.5.27:28017.

What Rust version is My Rust server | Powered by AMP on?

Reading: My Rust server | Powered by AMP, Rust network protocol 2636 and build 169668, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on My Rust server | Powered by AMP, and is it online?

Reading: online. My Rust server | Powered by AMP answers right now. Uptime for the last 7 full days: 105 of 168 hours, or 62%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does My Rust server | Powered by AMP enforce, and what are its settings?

Check: gather rate. The name My Rust server | Powered by AMP does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on My Rust server | Powered by AMP?

Check: map. Procedural, generated by the game, on My Rust server | Powered by AMP.

Connection

How can you get onto My Rust server | Powered by AMP?

To join: start Rust, press F1 and type client.connect 173.171.5.27:28017. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2636,gmrust,cs169668,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2636
Protocol Protocol 2636: join only on the same game version.
cs169668
Build Build 169668.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.