The Rust Experiment
Online 173.170.243.109:28015 checked 7m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 54,735–66,336 · memory 1,667 MBUptime
10 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:49 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/250
- 131/200
- 15/250
- 19/250
- 16/100
- 46/200
Quick answers
from the figures on this pageWipe timing
What happens on The Rust Experiment when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 26 hours.
When does The Rust Experiment wipe?
The rhythm of The Rust Experiment's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 4 hours ago the current world was made.
Tag meanings
How should you read the tags on The Rust Experiment?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from The Rust Experiment. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does The Rust Experiment appear in Rust Metrics lists and filters?
On Rust Metrics, The Rust Experiment sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does The Rust Experiment sit in the rankings?
Ranking for The Rust Experiment: #5,480 on seven-day player hours, top 25% of all ranked servers.
What player count does The Rust Experiment carry?
0 of 50 slots are filled on The Rust Experiment right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.
Server details
Where does The Rust Experiment sit?
Reading: location. The Rust Experiment gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 173.170.243.109:28015.
What Rust version is The Rust Experiment on?
Reading: The Rust Experiment, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on The Rust Experiment within range?
Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 66,336, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,991 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on The Rust Experiment, and is it online?
Check: connection. The Rust Experiment is online at this moment. Reading: uptime. About 10 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does The Rust Experiment enforce, and what are its settings?
No gather rate appears in the name: The Rust Experiment. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is The Rust Experiment on?
From seed 609568408, the game generates the procedural map on The Rust Experiment. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to The Rust Experiment?
Press F1 in Rust and enter client.connect 173.170.243.109:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.