RUST METRICSFlight deck · live data
Data live Servers11,617 Players32,693 Populated2,804 Fresh wipes 3 h68 Scan5 min
‹ All servers173.17.143.141:28015
Online Full Queue Fresh wipe Wipe due No query

RustDockerServer

Online 173.17.143.141:28015 checked 7m ago

COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 96 SERVER FPS

Server fps

48 h low 20 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 118,391 ×1000

Entities

48 h range 118,211–120,542 · memory 5,302 MB
1239 ET SINCE RESTART 18D 23H

Uptime

18 days 23 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Memory5,302MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 05:08 UTC19d ago 0 – running 0
Mon 21 Sep, 00:38 UTC38d ago 0 – 19.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustDockerServer?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

When does RustDockerServer wipe?

To tell the rhythm of RustDockerServer, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days ago.

Tags

Which tags does RustDockerServer carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from RustDockerServer. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RustDockerServer appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RustDockerServer: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does RustDockerServer sit in the rankings?

Ranking for RustDockerServer: #15,341 on seven-day player hours, top 69% of all ranked servers.

How full does RustDockerServer get?

0 of 10 slots are filled on RustDockerServer right now. Seven-day reading: 0 players on average.

Server details

Where does RustDockerServer sit?

Reading: location. RustDockerServer gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 173.17.143.141:28015.

What Rust version is RustDockerServer on?

Reading: RustDockerServer, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does RustDockerServer perform?

Check: fps. Average 58 server fps over the last 48 hours, low of 20. Within range. Peak entity count: 120,542. Buildings, deployables and all else included. Reading: 6,516 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on RustDockerServer, and is it online?

RustDockerServer reports online. Status: normal. By its reported uptime, the last restart was roughly 18 days 23 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on RustDockerServer?

No gather rate appears in the name: RustDockerServer. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on RustDockerServer?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on RustDockerServer. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto RustDockerServer?

Check: join. Open Rust, press F1, then enter client.connect 173.17.143.141:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.