RUST METRICSFlight deck · live data
Data live Servers11,694 Players49,675 Populated3,031 Fresh wipes 3 h104 Scan5 min
‹ All servers172.59.70.208:28015
Offline Full Queue Fresh wipe Wipe due No query

Devlin's Rust Server

Offline 172.59.70.208:28015 checked 46d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,149no region published
Last wipe76d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Devlin's Rust Server wipe, and when?

To tell the rhythm of Devlin's Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 76 days 2 hours ago.

Tag meanings

Which tags does Devlin's Rust Server carry, and what do they mean?

These are the tags Devlin's Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): Build 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Devlin's Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, Devlin's Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Devlin's Rust Server sit in the rankings?

Ranking for Devlin's Rust Server: #15,149 on seven-day player hours, top – of all ranked servers.

What is the population on Devlin's Rust Server?

Reading for Devlin's Rust Server: offline at this moment; last seen 46 days 7 hours ago.

Server details

Which location does Devlin's Rust Server run from?

No region comes from Devlin's Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 172.59.70.208:28015.

What Rust version is Devlin's Rust Server on?

Version check: Rust network protocol 2632 and build 161125 on Windows, run by Devlin's Rust Server. Matching protocol is required to join. Let Steam update your game.

Is Devlin's Rust Server up, and how often does it stay up?

Devlin's Rust Server reports offline. The last reading came 46 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Devlin's Rust Server enforce, and what are its settings?

No gather rate appears in the name: Devlin's Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on Devlin's Rust Server?

The game generates a procedural map for Devlin's Rust Server.

Connection

How can you get onto Devlin's Rust Server?

To join: start Rust, press F1 and type client.connect 172.59.70.208:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2632
Protocol Match the game version: protocol 2632 is required.
cs161125
Build Build 161125.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.