RUST METRICSFlight deck · live data
Data live Servers11,719 Players48,039 Populated3,199 Fresh wipes 3 h104 Scan5 min
‹ All servers172.58.250.34:28015
Offline Full Queue Fresh wipe Wipe due No query

Code Fast

Offline 172.58.250.34:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,213top 32%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 03:11 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Code Fast when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does Code Fast wipe?

Its rhythm cannot be told from the wipes of Code Fast on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 21 hours ago.

Lists and filters

How should you read the tags on Code Fast?

These are the tags Code Fast publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Code Fast appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Code Fast: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does Code Fast hold among Rust servers?

Ranking for Code Fast: #7,213 on seven-day player hours, top 32% of all ranked servers.

What is the population on Code Fast?

Reading for Code Fast: offline at this moment; last seen 4 days 6 hours ago. Check: players over seven days. Average 1, peak 1.

Server

Where does Code Fast sit?

No region tag on Code Fast. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 172.58.250.34:28015.

What Rust version is Code Fast on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Code Fast. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Code Fast, and is it online?

Check: connection. Code Fast is offline at this moment. Last contact was 4 days 6 hours ago. Uptime for the last 5 full days: 6 of 120 hours, or 5%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Settings and map

How is Code Fast configured, and what rules are in force?

Reading the name gives no gather rate for Code Fast. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is Code Fast on?

The game generates a procedural map for Code Fast.

Join

How do you connect to Code Fast?

To join: start Rust, press F1 and type client.connect 172.58.250.34:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players Slots: 500.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.