RUST METRICSFlight deck · live data
Data live Servers11,856 Players86,772 Populated3,806 Fresh wipes 3 h363 Scan5 min
‹ All servers172.240.80.138:21700
Offline Full Queue Fresh wipe Wipe due No query

#1 Sky 4 Rain 4Netplayers

Offline 172.240.80.138:21700 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 12 16 PAX 0 /16

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,958top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct5 Oct7 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does #1 Sky 4 Rain 4Netplayers wipe, and when?

To tell the rhythm of #1 Sky 4 Rain 4Netplayers, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 15 hours ago.

Tags

Which tags does #1 Sky 4 Rain 4Netplayers carry, and what do they mean?

Tags published by #1 Sky 4 Rain 4Netplayers, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp16 (Max players): Slots: 16; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show #1 Sky 4 Rain 4Netplayers?

On Rust Metrics, #1 Sky 4 Rain 4Netplayers sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does #1 Sky 4 Rain 4Netplayers sit in the rankings?

Player hours over seven days put #1 Sky 4 Rain 4Netplayers at #15,958, in the top 70% of all ranked servers.

How full does #1 Sky 4 Rain 4Netplayers get?

#1 Sky 4 Rain 4Netplayers is not responding; status offline, last seen 26 days 14 hours ago.

Operator and location

What location is #1 Sky 4 Rain 4Netplayers hosted in?

No region comes from #1 Sky 4 Rain 4Netplayers. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 172.240.80.138:21700.

What Rust version is #1 Sky 4 Rain 4Netplayers on?

Rust network protocol 2634 and build 166652 on Linux is the build #1 Sky 4 Rain 4Netplayers runs. To get in, your game needs the same protocol; Steam applies the update.

Is #1 Sky 4 Rain 4Netplayers up, and how often does it stay up?

Check: connection. #1 Sky 4 Rain 4Netplayers is offline at this moment. Last contact was 26 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on #1 Sky 4 Rain 4Netplayers?

Reading the name gives no gather rate for #1 Sky 4 Rain 4Netplayers. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on #1 Sky 4 Rain 4Netplayers?

Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on #1 Sky 4 Rain 4Netplayers. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto #1 Sky 4 Rain 4Netplayers?

To join: start Rust, press F1 and type client.connect 172.240.80.138:21700. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp16
Max players Slots: 16.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.