Test PVP
Offline 172.240.11.211:25606 checked 46d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 355/400
- 327/350
- 35/250
- 33/250
- 50/100
- 171/200
Quick answers
from the figures on this pageReset cycle
How often does Test PVP wipe, and when?
Its rhythm cannot be told from the wipes of Test PVP on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 21 hours ago.
Tags
Which tags does Test PVP carry, and what do they mean?
These are the tags Test PVP publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test PVP appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test PVP: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What is the population on Test PVP?
Status for Test PVP: offline. Last seen 46 days 2 hours ago.
Server
What location is Test PVP hosted in?
No region comes from Test PVP. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 172.240.11.211:25606.
What Rust version is Test PVP on?
Rust network protocol 2633 and build 163794 on Linux is the build Test PVP runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Test PVP up, and how often does it stay up?
Test PVP reports offline. The last reading came 46 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Test PVP?
Check: gather rate. The name Test PVP does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How can you get onto Test PVP?
Check: join. Open Rust, press F1, then enter client.connect 172.240.11.211:25606. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.