LinuxGSM
Offline 172.212.193.55:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 421/400
- 346/350
- 35/250
- 30/250
- 50/100
- 141/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does LinuxGSM follow?
To tell the rhythm of LinuxGSM, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 42 days 14 hours ago.
Lists and filters
How should you read the tags on LinuxGSM?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from LinuxGSM. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does LinuxGSM appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LinuxGSM: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does LinuxGSM sit in the rankings?
Ranking for LinuxGSM: #14,103 on seven-day player hours, top – of all ranked servers.
What player count does LinuxGSM carry?
Status for LinuxGSM: offline. Last seen 42 days 13 hours ago.
Operator and location
Where does LinuxGSM sit?
No region comes from LinuxGSM. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 172.212.193.55:28015.
What Rust version is LinuxGSM on?
Reading: LinuxGSM, Rust network protocol 2633 and build 163794, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is LinuxGSM, and is it online now?
Reading: offline. LinuxGSM last answered 42 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.
Map and rules
What settings and rules apply on LinuxGSM?
Reading the name gives no gather rate for LinuxGSM. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is LinuxGSM on?
Procedural map on LinuxGSM, made by the game's generator.
How to join
How can you get onto LinuxGSM?
Press F1 in Rust and enter client.connect 172.212.193.55:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.