RUST METRICSFlight deck · live data
Data live Servers11,597 Players34,587 Populated2,830 Fresh wipes 3 h59 Scan5 min
‹ All servers172.104.86.66:53284
Offline Full Queue Fresh wipe Wipe due No query

Preflight Test

Offline 172.104.86.66:53284 checked 28d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,904top 71%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Preflight Test wipe, and when?

The rhythm of Preflight Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 28 days 21 hours ago the current world was made.

Tags

How should you read the tags on Preflight Test?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166142 (Build): Game build reading: 166142; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Preflight Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Preflight Test appear in Rust Metrics lists and filters?

On Rust Metrics, Preflight Test sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Preflight Test hold among Rust servers?

Player hours over seven days put Preflight Test at #16,904, in the top 71% of all ranked servers.

What is the population on Preflight Test?

Reading for Preflight Test: offline at this moment; last seen 28 days 21 hours ago.

Server details

Where does Preflight Test sit?

Reading: location. Preflight Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 172.104.86.66:53284.

What Rust version is Preflight Test on?

Version check: Rust network protocol 2634 and build 166142 on Linux, run by Preflight Test. Check: protocol. To join, your game must match; Steam handles the update.

Is Preflight Test up, and how often does it stay up?

Reading: offline. Preflight Test last answered 28 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 29 September 2026, recorded by Rust Metrics.

Settings and map

What rules does Preflight Test enforce, and what are its settings?

Reading the name gives no gather rate for Preflight Test. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Preflight Test?

Check: map. Procedural, generated by the game, on Preflight Test.

Connection

How do you connect to Preflight Test?

To join: start Rust, press F1 and type client.connect 172.104.86.66:53284. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166142,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166142
Build Game build reading: 166142.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.