wdsf
Offline 171.216.137.46:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 454/500
- 440/475
- 928/1000
- 59/100
- 989/1000
- 22/250
Quick answers
from the figures on this pageWipe schedule
When does wdsf wipe?
The rhythm of wdsf's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 31 days 13 hours ago the current world was made.
Tag meanings
How should you read the tags on wdsf?
These are the tags wdsf publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does wdsf appear in Rust Metrics lists and filters?
On Rust Metrics, wdsf sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does wdsf hold among Rust servers?
Player hours over seven days put wdsf at #16,954, in the top 71% of all ranked servers.
What is the population on wdsf?
wdsf is not responding; status offline, last seen 31 days 12 hours ago.
Operator and location
Where does wdsf sit?
No region tag on wdsf. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 171.216.137.46:28015.
What Rust version is wdsf on?
Rust network protocol 2633 and build 165217 on Windows is the build wdsf runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on wdsf, and is it online?
Reading: offline. wdsf last answered 31 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Map and rules
How is wdsf configured, and what rules are in force?
No gather rate appears in the name: wdsf. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on wdsf?
The game generates a procedural map for wdsf.
Join
How can you get onto wdsf?
To join: start Rust, press F1 and type client.connect 171.216.137.46:28015. Or press Launch Rust here and Steam opens the game and connects you.