Local Test Server
Offline 170.203.112.78:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 398/350
- 204/225
- 22/250
- 23/250
- 120/225
- 43/100
Quick answers
from the figures on this pageReset cycle
How often does Local Test Server wipe, and when?
The rhythm of Local Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 days 21 hours ago.
Tags
Which tags does Local Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Local Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local Test Server?
These Rust Metrics lists carry Local Test Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Local Test Server hold among Rust servers?
Ranking for Local Test Server: #13,334 on seven-day player hours, top – of all ranked servers.
How full does Local Test Server get?
Local Test Server is not responding; status offline, last seen 38 days 2 hours ago.
Server
Where does Local Test Server sit?
No region comes from Local Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 170.203.112.78:28015.
What Rust version is Local Test Server on?
Rust network protocol 2633 and build 163794 on Windows is the build Local Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Local Test Server, and is it online now?
Local Test Server reports offline. The last reading came 38 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Local Test Server enforce, and what are its settings?
Reading the name gives no gather rate for Local Test Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Local Test Server?
Check: map. Procedural, generated by the game, on Local Test Server.
Join
How can you get onto Local Test Server?
Press F1 in Rust and enter client.connect 170.203.112.78:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.