LinuxGSM
Offline 169.155.232.163:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/250
- 148/200
- 15/250
- 15/250
- 19/100
- 69/200
Quick answers
from the figures on this pageWipe timing
When does LinuxGSM wipe?
The rhythm of LinuxGSM's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 21 days 11 hours ago.
Tags
How should you read the tags on LinuxGSM?
Tags published by LinuxGSM, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LinuxGSM?
Rust Metrics lists featuring LinuxGSM: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does LinuxGSM sit in the rankings?
Player hours over seven days put LinuxGSM at #15,216, in the top 70% of all ranked servers.
How full does LinuxGSM get?
LinuxGSM is not responding; status offline, last seen 15 days 4 hours ago.
Server details
Where does LinuxGSM sit?
No region tag on LinuxGSM. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 169.155.232.163:28015.
What Rust version is LinuxGSM on?
Version check: Rust network protocol 2634 and build 167231 on Linux, run by LinuxGSM. Matching protocol is required to join. Let Steam update your game.
Is LinuxGSM up, and how often does it stay up?
LinuxGSM reports offline. The last reading came 15 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on LinuxGSM?
No gather rate appears in the name: LinuxGSM. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LinuxGSM?
Procedural map on LinuxGSM, made by the game's generator.
Connection
What do you do to join LinuxGSM?
To join: start Rust, press F1 and type client.connect 169.155.232.163:28015. Or press Launch Rust here and Steam opens the game and connects you.