offline_test_server
Offline 169.1.93.174:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:26 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 394/500
- 234/300
- 43/250
- 30/250
- 68/100
- 81/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on offline_test_server?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
When does offline_test_server wipe?
To tell the rhythm of offline_test_server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 9 days 3 hours ago.
Lists and filters
How should you read the tags on offline_test_server?
These are the tags offline_test_server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show offline_test_server?
On Rust Metrics, offline_test_server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does offline_test_server hold among Rust servers?
Ranking for offline_test_server: #14,244 on seven-day player hours, top 65% of all ranked servers.
What is the population on offline_test_server?
offline_test_server is not responding; status offline, last seen 9 days 3 hours ago.
Server details
Which location does offline_test_server run from?
No region comes from offline_test_server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 169.1.93.174:28015.
What Rust version is offline_test_server on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by offline_test_server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on offline_test_server, and is it online?
offline_test_server reports offline. The last reading came 9 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on offline_test_server?
Check: gather rate. The name offline_test_server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on offline_test_server?
The game generates a procedural map for offline_test_server.
Connection
How can you get onto offline_test_server?
Check: join. Open Rust, press F1, then enter client.connect 169.1.93.174:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.