Haunted House
Offline 169.1.91.174:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 323/375
- 201/250
- 36/250
- 26/250
- 56/100
- 72/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Haunted House follow?
Its rhythm cannot be told from the wipes of Haunted House on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 39 days 18 hours ago.
Tags
How should you read the tags on Haunted House?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Haunted House. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Haunted House appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Haunted House: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Haunted House sit in the rankings?
Player hours over seven days put Haunted House at #13,324, in the top – of all ranked servers.
How full does Haunted House get?
Reading for Haunted House: offline at this moment; last seen 38 days 15 hours ago.
Server details
Where does Haunted House sit?
No region tag on Haunted House. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 169.1.91.174:28015.
What Rust version is Haunted House on?
Reading: Haunted House, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Haunted House, and is it online now?
Reading: offline. Haunted House last answered 38 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Haunted House enforce, and what are its settings?
No gather rate appears in the name: Haunted House. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is Haunted House on?
Procedural map on Haunted House, made by the game's generator.
How to join
How do you connect to Haunted House?
To join: start Rust, press F1 and type client.connect 169.1.91.174:28015. Or press Launch Rust here and Steam opens the game and connects you.