RUST METRICSFlight deck · live data
Data live Servers11,719 Players48,039 Populated3,199 Fresh wipes 3 h104 Scan5 min
‹ All servers169.1.25.243:28015
Offline Full Queue Fresh wipe Wipe due No query

FunTimes - Classic Rust

Offline 169.1.25.243:28015 checked 19d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,644top 62%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does FunTimes - Classic Rust follow?

Its rhythm cannot be told from the wipes of FunTimes - Classic Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 19 days 14 hours ago the current world was made.

Tags

How should you read the tags on FunTimes - Classic Rust?

These are the tags FunTimes - Classic Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does FunTimes - Classic Rust appear in Rust Metrics lists and filters?

On Rust Metrics, FunTimes - Classic Rust sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does FunTimes - Classic Rust hold among Rust servers?

Ranking for FunTimes - Classic Rust: #13,644 on seven-day player hours, top 62% of all ranked servers.

What is the population on FunTimes - Classic Rust?

Reading for FunTimes - Classic Rust: offline at this moment; last seen 19 days 14 hours ago.

Server details

What location is FunTimes - Classic Rust hosted in?

No region tag on FunTimes - Classic Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 169.1.25.243:28015.

What Rust version is FunTimes - Classic Rust on?

Version check: Rust network protocol 2634 and build 167398 on Windows, run by FunTimes - Classic Rust. To get in, your game needs the same protocol; Steam applies the update.

Is FunTimes - Classic Rust up, and how often does it stay up?

Reading: offline. FunTimes - Classic Rust last answered 19 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on FunTimes - Classic Rust?

Reading the name gives no gather rate for FunTimes - Classic Rust. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is FunTimes - Classic Rust on?

The game generates a procedural map for FunTimes - Classic Rust.

Join

How can you get onto FunTimes - Classic Rust?

Check: join. Open Rust, press F1, then enter client.connect 169.1.25.243:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build The server runs game build 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.