RUST METRICSFlight deck · live data
Data live Servers11,644 Players43,541 Populated3,049 Fresh wipes 3 h97 Scan5 min
‹ All servers169.1.12.83:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Plugin Test Server

Offline 169.1.12.83:28015 checked 2d ago

oxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,338top 69%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctMon 12 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 04:20 UTC7d ago 0 – running 0
Mon 12 Oct, 06:17 UTC17d ago 1 halved by day 3 9.9 days 1
Wed 7 Oct, 13:41 UTC21d ago 1 halved by day 1 4.7 days 1
Tue 6 Oct, 04:17 UTC23d ago 1 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rust Plugin Test Server?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.

What wipe timing does Rust Plugin Test Server follow?

There is no next wipe to predict: Rust Plugin Test Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 4 hours ago.

Tags

Which tags does Rust Plugin Test Server carry, and what do they mean?

These are the tags Rust Plugin Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Game build reading: 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Plugin Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, Rust Plugin Test Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Rust Plugin Test Server sit in the rankings?

Player hours over seven days put Rust Plugin Test Server at #15,338, in the top 69% of all ranked servers.

What player count does Rust Plugin Test Server carry?

Reading for Rust Plugin Test Server: offline at this moment; last seen 2 days 21 hours ago. Seven-day reading: 0 players on average.

Operator and location

What location is Rust Plugin Test Server hosted in?

Reading: location. Rust Plugin Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 169.1.12.83:28015.

What Rust version is Rust Plugin Test Server on?

Version check: Rust network protocol 2634 and build 167058 on Linux, run by Rust Plugin Test Server. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Rust Plugin Test Server, and is it online?

Rust Plugin Test Server reports offline. The last reading came 2 days 21 hours ago. Uptime for the last 7 full days: 108 of 168 hours, or 64%. Check: first contact. Rust Metrics logged it on 19 September 2026.

Map and rules

What settings and rules apply on Rust Plugin Test Server?

No gather rate appears in the name: Rust Plugin Test Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Rust Plugin Test Server on?

The game generates a procedural map for Rust Plugin Test Server.

Join

What do you do to join Rust Plugin Test Server?

Press F1 in Rust and enter client.connect 169.1.12.83:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167058
Build Game build reading: 167058.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.