offline_test_server
Offline 169.0.215.43:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/375
- 303/325
- 11/250
- 25/250
- 49/100
- 135/200
Quick answers
from the figures on this pageReset cycle
When does offline_test_server wipe?
To tell the rhythm of offline_test_server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 21 days 13 hours ago.
Lists and filters
Which tags does offline_test_server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from offline_test_server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show offline_test_server?
On Rust Metrics, offline_test_server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does offline_test_server hold among Rust servers?
Player hours over seven days put offline_test_server at #15,400, in the top 70% of all ranked servers.
How full does offline_test_server get?
Status for offline_test_server: offline. Last seen 20 days 20 hours ago.
Server details
Which location does offline_test_server run from?
No region comes from offline_test_server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 169.0.215.43:28015.
What Rust version is offline_test_server on?
Rust network protocol 2634 and build 167058 on Windows is the build offline_test_server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on offline_test_server, and is it online?
Reading: offline. offline_test_server last answered 20 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 7 October 2026.
Settings and map
How is offline_test_server configured, and what rules are in force?
Check: gather rate. The name offline_test_server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is offline_test_server on?
Procedural map on offline_test_server, made by the game's generator.
Join
How can you get onto offline_test_server?
To join: start Rust, press F1 and type client.connect 169.0.215.43:28015. Or press Launch Rust here and Steam opens the game and connects you.