RUST METRICSFlight deck · live data
Data live Servers11,756 Players64,636 Populated3,440 Fresh wipes 3 h196 Scan5 min
‹ All servers168.100.162.11:28085
Online Full Queue Fresh wipe Wipe due No query

training_grounds

Online 168.100.162.11:28085 checked 8m ago

vanilla
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 29 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 137,212 ×1000

Entities

48 h range 126,204–137,229 · memory 3,069 MB
1239 ET SINCE RESTART 06:58

Uptime

6 h 58 min since its last restart, at the last reading
7-day average0peak –
Rank#15,323top 69%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Memory3,069MBat the last reading
REC 1

Players

AveragePeak
0123412:0015:0002:0005:0007:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304012:0015:0002:0005:0007:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC16d ago 1 – running 0
Wed 7 Oct, 15:39 UTC21d ago 0 – 5 days 0
Thu 1 Oct, 16:59 UTC27d ago 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC30d ago 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on training_grounds?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 2 hours.

When does training_grounds wipe?

No next wipe can be predicted for training_grounds, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 16 days 20 hours ago the current world was made.

Tag meanings

Which tags does training_grounds carry, and what do they mean?

Tags published by training_grounds, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^t (Tutorial on): New here? Facepunch's tutorial can be your start; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does training_grounds appear in Rust Metrics lists and filters?

These Rust Metrics lists carry training_grounds: Rust tutorial servers, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

Population

Where does training_grounds sit in the rankings?

Ranking for training_grounds: #15,323 on seven-day player hours, top 69% of all ranked servers.

What player count does training_grounds carry?

Current headcount on training_grounds: 0 players. Check: player average. 0 over the last seven days.

Server details

Which location does training_grounds run from?

No region tag on training_grounds. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 168.100.162.11:28085.

What Rust version is training_grounds on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by training_grounds. Matching protocol is required to join. Let Steam update your game.

Is performance on training_grounds within range?

Over the last 48 hours the average was 30 server fps; the floor was 29. Check: entities. The peak was 137,229, counting buildings, deployables and the rest of the world. Reading: 3,722 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is training_grounds up, and how often does it stay up?

training_grounds reports online. Status: normal. By its reported uptime, the last restart was roughly 6 hours ago. Reading: 59% uptime over the last 7 full days. It was up 99 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on training_grounds?

Reading the name gives no gather rate for training_grounds. Check: group limit. Up to 16 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

What map is training_grounds on?

Check: map. A custom one of size 4,500, run by training_grounds. The published file can be downloaded from this page.

Join

What do you do to join training_grounds?

To join: start Rust, press F1 and type client.connect 168.100.162.11:28085. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://forum.rustafied.com/store/product/75-sea-medium/.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players 0 slots in total.
ts16
Group limit Teams are capped at 16.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^t
Tutorial on New here? Facepunch's tutorial can be your start.

Other

rustmaps
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.