training_grounds
Online 168.100.162.11:28085 checked 8m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 29 · below 20 is lag, below 10 is badEntities
48 h range 126,204–137,229 · memory 3,069 MBUptime
6 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC16d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC21d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC30d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 481/525
- 402/450
- 55/250
- 44/250
- 50/100
- 158/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on training_grounds?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 2 hours.
When does training_grounds wipe?
No next wipe can be predicted for training_grounds, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 16 days 20 hours ago the current world was made.
Tag meanings
Which tags does training_grounds carry, and what do they mean?
Tags published by training_grounds, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^t (Tutorial on): New here? Facepunch's tutorial can be your start; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does training_grounds appear in Rust Metrics lists and filters?
These Rust Metrics lists carry training_grounds: Rust tutorial servers, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
Population
Where does training_grounds sit in the rankings?
Ranking for training_grounds: #15,323 on seven-day player hours, top 69% of all ranked servers.
What player count does training_grounds carry?
Current headcount on training_grounds: 0 players. Check: player average. 0 over the last seven days.
Server details
Which location does training_grounds run from?
No region tag on training_grounds. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 168.100.162.11:28085.
What Rust version is training_grounds on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by training_grounds. Matching protocol is required to join. Let Steam update your game.
Is performance on training_grounds within range?
Over the last 48 hours the average was 30 server fps; the floor was 29. Check: entities. The peak was 137,229, counting buildings, deployables and the rest of the world. Reading: 3,722 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is training_grounds up, and how often does it stay up?
training_grounds reports online. Status: normal. By its reported uptime, the last restart was roughly 6 hours ago. Reading: 59% uptime over the last 7 full days. It was up 99 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on training_grounds?
Reading the name gives no gather rate for training_grounds. Check: group limit. Up to 16 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
What map is training_grounds on?
Check: map. A custom one of size 4,500, run by training_grounds. The published file can be downloaded from this page.
Join
What do you do to join training_grounds?
To join: start Rust, press F1 and type client.connect 168.100.162.11:28085. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://forum.rustafied.com/store/product/75-sea-medium/.
