RUST METRICSFlight deck · live data
Data live Servers11,773 Players67,310 Populated3,523 Fresh wipes 3 h192 Scan5 min
‹ All servers168.100.162.11:28075
Online Full Queue Fresh wipe Wipe due No query

Testserver

Online 168.100.162.11:28075 checked 12m ago

vanillapremium
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 27 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 93,000 ×1000

Entities

48 h range 76,000–94,000 · memory 2,147 MB
1239 ET SINCE RESTART 08:00

Uptime

8 h 0 min since its last restart, at the last reading
7-day average0peak –
Rank#15,318top 69%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Memory2,147MBat the last reading
REC 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC17d ago 0 – running 0
Thu 1 Oct, 16:53 UTC27d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC30d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC33d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Testserver when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.

When does Testserver wipe?

No next wipe can be predicted for Testserver, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 14 hours ago the current world was made.

Tags

Which tags does Testserver carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169606 (Build): The server runs game build 169606; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; ^q (Premium): Check: access. Premium players only; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Testserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Testserver?

These Rust Metrics lists carry Testserver: Rust tutorial servers, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.

Player count

Where does Testserver sit in the rankings?

Player hours over seven days put Testserver at #15,318, in the top 69% of all ranked servers.

How full does Testserver get?

Current headcount on Testserver: 0 players. Check: player average. 0 over the last seven days.

Operator and location

Which location does Testserver run from?

Reading: location. Testserver gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 168.100.162.11:28075.

What Rust version is Testserver on?

Version check: Rust network protocol 2635 and build 169606 on Linux, run by Testserver. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Testserver?

Check: fps. Average 30 server fps over the last 48 hours, low of 27. Within range. Reading: 94,000 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,019 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Testserver up, and how often does it stay up?

Testserver reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 22 September 2026.

Rules and settings

What settings and rules apply on Testserver?

No gather rate appears in the name: Testserver. The cap on groups is 16 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: access. Premium players only. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Testserver?

Check: map. A custom one of size 3,750, run by Testserver. The published file can be downloaded from this page.

How to join

How do you connect to Testserver?

To join: start Rust, press F1 and type client.connect 168.100.162.11:28075. Or press Launch Rust here and Steam opens the game and connects you. Check: access. Premium players only. You can find its website at https://www.rustafied.com/.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players 0 slots in total.
ts16
Group limit Teams are capped at 16.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169606
Build The server runs game build 169606.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for players starting out.

Mods and access

^q
Premium Check: access. Premium players only.

Other

rustmaps
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.