HapticSpike
Offline 167.114.157.40:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 484/525
- 27/250
- 50/250
- 234/275
- 86/200
- 94/150
Quick answers
from the figures on this pageWipe timing
How often does HapticSpike wipe, and when?
The rhythm of HapticSpike's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 1 hours ago the current world was made.
Tags
How should you read the tags on HapticSpike?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from HapticSpike. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show HapticSpike?
Rust Metrics lists featuring HapticSpike: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does HapticSpike sit in the rankings?
Player hours over seven days put HapticSpike at #15,858, in the top 72% of all ranked servers.
What is the population on HapticSpike?
Status for HapticSpike: offline. Last seen 17 days ago.
Server
Which location does HapticSpike run from?
No region tag on HapticSpike. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 167.114.157.40:28015.
What Rust version is HapticSpike on?
Reading: HapticSpike, Rust network protocol 2634 and build 167398, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on HapticSpike, and is it online?
Check: connection. HapticSpike is offline at this moment. Last contact was 17 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on HapticSpike?
Reading the name gives no gather rate for HapticSpike. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is HapticSpike on?
The game generates a procedural map for HapticSpike.
How to join
How can you get onto HapticSpike?
To join: start Rust, press F1 and type client.connect 167.114.157.40:28015. Or press Launch Rust here and Steam opens the game and connects you.