Joe's Home Rust Server
Offline 165.204.78.2:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 66/200
- 38/200
- 36/200
- 5/200
- 25/150
- 12/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Joe's Home Rust Server follow?
The rhythm of Joe's Home Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 7 hours ago.
Lists and filters
How should you read the tags on Joe's Home Rust Server?
Tags published by Joe's Home Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): No fighting between players: the world itself is the hazard. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Joe's Home Rust Server?
On Rust Metrics, Joe's Home Rust Server sits in these lists: Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more.
Population
What position does Joe's Home Rust Server hold among Rust servers?
Player hours over seven days put Joe's Home Rust Server at #15,255, in the top 71% of all ranked servers.
What is the population on Joe's Home Rust Server?
Status for Joe's Home Rust Server: offline. Last seen 14 days ago.
Operator and location
Which location does Joe's Home Rust Server run from?
No region tag on Joe's Home Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 165.204.78.2:28015.
What Rust version is Joe's Home Rust Server on?
Rust network protocol 2634 and build 167781 on Windows is the build Joe's Home Rust Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Joe's Home Rust Server, and is it online?
Joe's Home Rust Server reports offline. The last reading came 14 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.
Rules and settings
How is Joe's Home Rust Server configured, and what rules are in force?
No gather rate appears in the name: Joe's Home Rust Server. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Under Community in the server browser you will find it. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
What map is Joe's Home Rust Server on?
The game generates a procedural map for Joe's Home Rust Server.
Connection
What do you do to join Joe's Home Rust Server?
Press F1 in Rust and enter client.connect 165.204.78.2:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.