RUST METRICSFlight deck · live data
Data live Servers11,774 Players63,914 Populated3,541 Fresh wipes 3 h132 Scan5 min
‹ All servers165.204.78.2:28015
Offline Full Queue Fresh wipe Wipe due No query

Joe's Home Rust Server

Offline 165.204.78.2:28015 checked 14d ago

vanillapve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,255top 71%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Joe's Home Rust Server follow?

The rhythm of Joe's Home Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 7 hours ago.

Lists and filters

How should you read the tags on Joe's Home Rust Server?

Tags published by Joe's Home Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): No fighting between players: the world itself is the hazard. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Joe's Home Rust Server?

On Rust Metrics, Joe's Home Rust Server sits in these lists: Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more.

Population

What position does Joe's Home Rust Server hold among Rust servers?

Player hours over seven days put Joe's Home Rust Server at #15,255, in the top 71% of all ranked servers.

What is the population on Joe's Home Rust Server?

Status for Joe's Home Rust Server: offline. Last seen 14 days ago.

Operator and location

Which location does Joe's Home Rust Server run from?

No region tag on Joe's Home Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 165.204.78.2:28015.

What Rust version is Joe's Home Rust Server on?

Rust network protocol 2634 and build 167781 on Windows is the build Joe's Home Rust Server runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Joe's Home Rust Server, and is it online?

Joe's Home Rust Server reports offline. The last reading came 14 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.

Rules and settings

How is Joe's Home Rust Server configured, and what rules are in force?

No gather rate appears in the name: Joe's Home Rust Server. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Under Community in the server browser you will find it. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

What map is Joe's Home Rust Server on?

The game generates a procedural map for Joe's Home Rust Server.

Connection

What do you do to join Joe's Home Rust Server?

Press F1 in Rust and enter client.connect 165.204.78.2:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.