Future
Offline 164.5.248.202:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 527/550
- 437/450
- 59/250
- 63/250
- 56/100
- 163/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Future follow?
To tell the rhythm of Future, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 23 hours ago the current world was made.
Tag meanings
Which tags does Future carry, and what do they mean?
These are the tags Future publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Future?
On Rust Metrics, Future sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Future sit in the rankings?
Ranking for Future: #11,486 on seven-day player hours, top 52% of all ranked servers.
How full does Future get?
Future is not responding; status offline, last seen 10 days 21 hours ago.
Operator and location
Which location does Future run from?
Reading: location. Future gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 164.5.248.202:28015.
What Rust version is Future on?
Reading: Future, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Future up, and how often does it stay up?
Future reports offline. The last reading came 10 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Rules and settings
How is Future configured, and what rules are in force?
Reading the name gives no gather rate for Future. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is Future on?
Check: map. Procedural, generated by the game, on Future.
Join
How do you connect to Future?
Press F1 in Rust and enter client.connect 164.5.248.202:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.