RUST METRICSFlight deck · live data
Data live Servers11,848 Players93,384 Populated3,880 Fresh wipes 3 h381 Scan5 min
‹ All servers164.152.123.227:28055
Online Full Queue Fresh wipe Wipe due No query

RUST Server 50/70

Online 164.152.123.227:28055 checked 13m ago

COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 100 200 300 400 PAX 0 /400

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 104 SERVER FPS

Server fps

48 h low 91 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 71,369 ×1000

Entities

48 h range 68,681–71,410 · memory 1,712 MB
1239 ET SINCE RESTART 21:30

Uptime

21 h 30 min since its last restart, at the last reading
7-day average0peak –
Rank#15,344top 69%
Last wipe214d agono schedule published
Next wipe–no wipe seen yet
Memory1,712MBat the last reading
REC 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RUST Server 50/70 wipe?

The rhythm of RUST Server 50/70's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 214 days 6 hours ago.

Tag meanings

How should you read the tags on RUST Server 50/70?

Tags published by RUST Server 50/70, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp400 (Max players): 400 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2622 (Protocol): Your game must run protocol 2622 to get in; cs146875 (Build): Build 146875; ptrak (Networking): This is RakNet, Rust's usual network layer; $rger (Region code): Region code reading: ger. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RUST Server 50/70 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RUST Server 50/70: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does RUST Server 50/70 sit in the rankings?

Ranking for RUST Server 50/70: #15,344 on seven-day player hours, top 69% of all ranked servers.

How full does RUST Server 50/70 get?

0 of 400 slots are filled on RUST Server 50/70 right now. Seven-day reading: 0 players on average.

Server

Where does RUST Server 50/70 sit?

Reading: location. RUST Server 50/70 gives no region, with region code ger. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 164.152.123.227:28055.

What Rust version is RUST Server 50/70 on?

Version check: Rust network protocol 2622 and build 146875 on Windows, run by RUST Server 50/70. Matching protocol is required to join. Let Steam update your game.

How does RUST Server 50/70 perform?

Reading: 102 server fps on average across the last 48 hours. It never dropped below 91. Check: entities. The peak was 71,410, counting buildings, deployables and the rest of the world. Memory peak: 2,623 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on RUST Server 50/70, and is it online?

RUST Server 50/70 reports online. Status: normal. By its reported uptime, the last restart was roughly 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is RUST Server 50/70 configured, and what rules are in force?

Reading the name gives no gather rate for RUST Server 50/70. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on RUST Server 50/70?

Check: map. Procedural, size 3,500, seed 648252, generated by the game on RUST Server 50/70. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join RUST Server 50/70?

Check: join. Open Rust, press F1, then enter client.connect 164.152.123.227:28055. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp400,ptrak,$rger,v2622,gmrust,cs146875,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp400
Max players 400 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2622
Protocol Your game must run protocol 2622 to get in.
cs146875
Build Build 146875.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rger
Region code Region code reading: ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.