RustServer_16829
Offline 163.44.142.47:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 101/250
- 129/200
- 255/250
- 9/100
- 277/275
- 520/475
Quick answers
from the figures on this pageReset cycle
How often does RustServer_16829 wipe, and when?
The rhythm of RustServer_16829's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 38 days 23 hours ago.
Tag meanings
How should you read the tags on RustServer_16829?
These are the tags RustServer_16829 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer_16829 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustServer_16829: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does RustServer_16829 sit in the rankings?
Ranking for RustServer_16829: #15,641 on seven-day player hours, top 71% of all ranked servers.
What is the population on RustServer_16829?
Status for RustServer_16829: offline. Last seen 35 days 20 hours ago.
Operator and location
What location is RustServer_16829 hosted in?
Reading: location. RustServer_16829 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 163.44.142.47:28015.
What Rust version is RustServer_16829 on?
Rust network protocol 2633 and build 164530 on Linux is the build RustServer_16829 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is RustServer_16829 up, and how often does it stay up?
Reading: offline. RustServer_16829 last answered 35 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.
Map and rules
How is RustServer_16829 configured, and what rules are in force?
No gather rate appears in the name: RustServer_16829. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustServer_16829?
Check: map. Procedural, size 3,000, seed 16471, generated by the game on RustServer_16829. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto RustServer_16829?
To join: start Rust, press F1 and type client.connect 163.44.142.47:28015. Or press Launch Rust here and Steam opens the game and connects you.