RUST METRICSFlight deck · live data
Data live Servers11,875 Players95,389 Populated3,882 Fresh wipes 3 h387 Scan5 min
‹ All servers163.44.126.124:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_23522

Online 163.44.126.124:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 91 SERVER FPS

Server fps

48 h low 49 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,044 ×1000

Entities

48 h range 45,892–48,286 · memory 1,899 MB
1239 ET SINCE RESTART 5D 16H

Uptime

5 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory1,899MBat the last reading
REC 1

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 12:37 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustServer_23522 when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does RustServer_23522 follow?

Its rhythm cannot be told from the wipes of RustServer_23522 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 3 hours ago.

Tag meanings

How should you read the tags on RustServer_23522?

Tags published by RustServer_23522, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustServer_23522?

These Rust Metrics lists carry RustServer_23522: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does RustServer_23522 hold among Rust servers?

Ranking for RustServer_23522: #15,341 on seven-day player hours, top 69% of all ranked servers.

What is the population on RustServer_23522?

Current headcount on RustServer_23522: 0 players, 50 slots available. A seven-day average of 0 players is the reading.

Server

What location is RustServer_23522 hosted in?

No region tag on RustServer_23522. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 163.44.126.124:28015.

What Rust version is RustServer_23522 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_23522. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RustServer_23522?

Reading: 83 server fps on average across the last 48 hours. It never dropped below 49. Check: entities. The peak was 48,286, counting buildings, deployables and the rest of the world. Memory peak: 2,297 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is RustServer_23522, and is it online now?

Reading: online. RustServer_23522 answers right now. Reading: uptime. About 5 days 16 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on RustServer_23522?

Reading the name gives no gather rate for RustServer_23522. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on RustServer_23522?

Size 3,000 and seed 7410: the game generates the procedural map on RustServer_23522 from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto RustServer_23522?

To join: start Rust, press F1 and type client.connect 163.44.126.124:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.