Rust_PrivateServer_NTaka1010
Online 163.44.122.206:28015 checked 11m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 39 · below 20 is lag, below 10 is badEntities
48 h range 75,090–77,690 · memory 2,474 MBUptime
5 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 175/250
- 209/250
- 627/675
- 37/100
- 734/775
- 572/625
Quick answers
from the figures on this pageReset cycle
How often does Rust_PrivateServer_NTaka1010 wipe, and when?
To tell the rhythm of Rust_PrivateServer_NTaka1010, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 15 hours ago the current world was made.
Tag meanings
Which tags does Rust_PrivateServer_NTaka1010 carry, and what do they mean?
These are the tags Rust_PrivateServer_NTaka1010 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust_PrivateServer_NTaka1010?
On Rust Metrics, Rust_PrivateServer_NTaka1010 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Rust_PrivateServer_NTaka1010 hold among Rust servers?
Player hours over seven days put Rust_PrivateServer_NTaka1010 at #7,263, in the top 33% of all ranked servers.
What is the population on Rust_PrivateServer_NTaka1010?
0 of 10 slots are filled on Rust_PrivateServer_NTaka1010 right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 01:00 UTC, averaging 0 players at that hour.
Server
What location is Rust_PrivateServer_NTaka1010 hosted in?
No region comes from Rust_PrivateServer_NTaka1010. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 163.44.122.206:28015.
What Rust version is Rust_PrivateServer_NTaka1010 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust_PrivateServer_NTaka1010. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Rust_PrivateServer_NTaka1010?
Reading: 66 server fps on average across the last 48 hours. It never dropped below 39. Check: entities. The peak was 77,690, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,896 MB. Expect lag when fps falls and entities climb.
Is Rust_PrivateServer_NTaka1010 up, and how often does it stay up?
Rust_PrivateServer_NTaka1010 reports online. Status: normal. Reading: uptime. About 5 days 6 hours ago it restarted, on its own count. Uptime for the last 7 full days: 163 of 168 hours, or 97%. Check: first contact. Rust Metrics logged it on 4 October 2026.
Settings and map
How is Rust_PrivateServer_NTaka1010 configured, and what rules are in force?
No gather rate appears in the name: Rust_PrivateServer_NTaka1010. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust_PrivateServer_NTaka1010?
Size 3,500 and seed 1573025114: the game generates the procedural map on Rust_PrivateServer_NTaka1010 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Rust_PrivateServer_NTaka1010?
Check: join. Open Rust, press F1, then enter client.connect 163.44.122.206:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.