RustServer_32463
Online 163.44.103.43:28015 checked 10m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 52 · below 20 is lag, below 10 is badEntities
48 h range 117,577–120,127 · memory 4,116 MBUptime
5 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:23 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 321/375
- 199/250
- 36/250
- 23/250
- 53/100
- 69/200
Quick answers
from the figures on this pageReset cycle
What happens on RustServer_32463 when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 21 hours in.
How often does RustServer_32463 wipe, and when?
Its rhythm cannot be told from the wipes of RustServer_32463 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 9 days 17 hours ago the current world was made.
Tag meanings
How should you read the tags on RustServer_32463?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from RustServer_32463. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer_32463 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustServer_32463: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does RustServer_32463 hold among Rust servers?
Ranking for RustServer_32463: #15,344 on seven-day player hours, top 69% of all ranked servers.
How full does RustServer_32463 get?
0 of 50 slots are filled on RustServer_32463 right now. A seven-day average of 0 players is the reading.
Operator and location
What location is RustServer_32463 hosted in?
No region tag on RustServer_32463. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 163.44.103.43:28015.
What Rust version is RustServer_32463 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_32463. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on RustServer_32463 within range?
Over the last 48 hours the average was 76 server fps; the floor was 52. Reading: 120,127 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,116 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on RustServer_32463, and is it online?
Check: connection. RustServer_32463 is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is RustServer_32463 configured, and what rules are in force?
No gather rate appears in the name: RustServer_32463. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustServer_32463?
From seed 341233957, the game generates the procedural map on RustServer_32463. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join RustServer_32463?
To join: start Rust, press F1 and type client.connect 163.44.103.43:28015. Or press Launch Rust here and Steam opens the game and connects you.