RUST METRICSFlight deck · live data
Data live Servers11,669 Players34,137 Populated2,836 Fresh wipes 3 h86 Scan5 min
‹ All servers162.43.85.51:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer

Online 162.43.85.51:28015 checked 12m ago

COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 93 SERVER FPS

Server fps

48 h low 74 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,411 ×1000

Entities

48 h range 47,288–49,779 · memory 2,447 MB
1239 ET SINCE RESTART 11D 05H

Uptime

11 days 5 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,358top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory2,447MBat the last reading
REC 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:54 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustServer when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 3 hours after the wipe, the crowd peaked on the latest wipe.

How often does RustServer wipe, and when?

Its rhythm cannot be told from the wipes of RustServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 14 hours ago the current world was made.

Lists and filters

Which tags does RustServer carry, and what do they mean?

Tags published by RustServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustServer?

On Rust Metrics, RustServer sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does RustServer hold among Rust servers?

Player hours over seven days put RustServer at #15,358, in the top 69% of all ranked servers.

What player count does RustServer carry?

Current headcount on RustServer: 0 players, 50 slots available. A seven-day average of 0 players is the reading.

Server details

Which location does RustServer run from?

Reading: location. RustServer gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 162.43.85.51:28015.

What Rust version is RustServer on?

Reading: RustServer, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on RustServer within range?

Check: fps. Average 116 server fps over the last 48 hours, low of 74. Within range. Reading: 49,779 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,925 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RustServer, and is it online?

RustServer reports online. Status: normal. By its reported uptime, the last restart was roughly 11 days 5 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on RustServer?

Reading the name gives no gather rate for RustServer. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on RustServer?

From seed 19686, the game generates the procedural map on RustServer. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join RustServer?

To join: start Rust, press F1 and type client.connect 162.43.85.51:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.