RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h69 Scan5 min
‹ All servers162.43.8.229:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer

Online 162.43.8.229:28015 checked 1h ago

COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 83 SERVER FPS

Server fps

48 h low 55 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 123,528 ×1000

Entities

48 h range 123,528–126,063 · memory 4,600 MB
1239 ET SINCE RESTART 10D 22H

Uptime

10 days 22 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,373top 69%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Memory4,600MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 01:11 UTC25d ago 2 – running 4
Mon 28 Sep, 10:01 UTC30d ago 4 – 4.6 days 0
Sun 13 Sep, 15:06 UTC45d ago 0 – 14.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustServer when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 7 hours.

When does RustServer wipe?

No next wipe can be predicted for RustServer, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 17 hours ago.

Tags

Which tags does RustServer carry, and what do they mean?

Tags published by RustServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustServer?

On Rust Metrics, RustServer sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does RustServer sit in the rankings?

Player hours over seven days put RustServer at #15,373, in the top 69% of all ranked servers.

What player count does RustServer carry?

0 of 500 slots are filled on RustServer right now. Check: player average. 0 over the last seven days.

Server details

Which location does RustServer run from?

No region tag on RustServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 162.43.8.229:28015.

What Rust version is RustServer on?

Reading: RustServer, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RustServer?

Check: fps. Average 93 server fps over the last 48 hours, low of 55. Within range. Reading: 126,063 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,277 MB. Expect lag when fps falls and entities climb.

Is RustServer up, and how often does it stay up?

RustServer reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 days 22 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does RustServer enforce, and what are its settings?

No gather rate appears in the name: RustServer. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on RustServer?

Check: map. Procedural, size 4,500, seed 923793624, generated by the game on RustServer. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto RustServer?

Press F1 in Rust and enter client.connect 162.43.8.229:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players The server holds 500 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.