Rust Server
Online 162.43.53.191:28015 checked 11m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 122 · below 20 is lag, below 10 is badEntities
48 h range 38,307–40,757 · memory 1,811 MBUptime
4 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:34 UTC4d ago | 0 | – | running | 0 |
| Mon 19 Oct, 14:48 UTC9d ago | 0 | – | 5 days | 0 |
| Fri 2 Oct, 17:27 UTC26d ago | 4 | halved by day 3 | 16.9 days | 0 |
| Thu 24 Sep, 21:12 UTC34d ago | 1 | halved by day 1 | 7.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 44/200
- 5/200
- 27/200
- 24/200
- 17/150
- 1/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Rust Server?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half when it didn't.
How often does Rust Server wipe, and when?
There is no next wipe to predict: Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 13 hours ago.
Tags
How should you read the tags on Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players from Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Server?
These Rust Metrics lists carry Rust Server: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does Rust Server hold among Rust servers?
Ranking for Rust Server: #15,022 on seven-day player hours, top 67% of all ranked servers.
What player count does Rust Server carry?
0 of 4 slots are filled on Rust Server right now. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is Rust Server hosted in?
No region tag on Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 162.43.53.191:28015.
What Rust version is Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Rust Server within range?
Reading: 182 server fps on average across the last 48 hours. It never dropped below 122. Peak entity count: 40,757. Buildings, deployables and all else included. Check: memory. Peak use was 2,175 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Rust Server up, and how often does it stay up?
Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 days 11 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Map and rules
How is Rust Server configured, and what rules are in force?
No gather rate appears in the name: Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Rust Server on?
Check: map. Procedural, size 2,800, seed 50000, generated by the game on Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 162.43.53.191:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.