Rust Server
Online 162.43.52.216:28015 checked 8m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 108 · below 20 is lag, below 10 is badEntities
48 h range 46,169–48,494 · memory 2,293 MBUptime
11 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:02 UTC27d ago | 1 | – | running | 0 |
| Tue 22 Sep, 10:42 UTC36d ago | 1 | halved by day 2 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/200
- 4/200
- 30/200
- 26/200
- 13/150
- 0/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Rust Server?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half when it didn't.
When does Rust Server wipe?
The rhythm of Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 3 hours ago.
Lists and filters
How should you read the tags on Rust Server?
These are the tags Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Server?
On Rust Metrics, Rust Server sits in these lists: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
Where does Rust Server sit in the rankings?
Ranking for Rust Server: #15,341 on seven-day player hours, top 69% of all ranked servers.
How full does Rust Server get?
Current headcount on Rust Server: 0 players, 1 slots available. Check: player average. 0 over the last seven days.
Operator and location
Which location does Rust Server run from?
No region tag on Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 162.43.52.216:28015.
What Rust version is Rust Server on?
Rust network protocol 2634 and build 167781 on Linux is the build Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Rust Server?
Check: fps. Average 189 server fps over the last 48 hours, low of 108. Within range. Reading: 48,494 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,797 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Rust Server, and is it online now?
Rust Server reports online. Status: normal. Reading: uptime. About 11 days 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 22 September 2026.
Rules and settings
What settings and rules apply on Rust Server?
No gather rate appears in the name: Rust Server. The group cap is 8 players, which is the default in the game. pve, other players are not fought — that is the game mode. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Rust Server on?
Check: map. Procedural, size 3,000, seed 50000, generated by the game on Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Rust Server?
Press F1 in Rust and enter client.connect 162.43.52.216:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.