SOLOTEST07
Online 162.43.50.29:28015 checked 8m ago
Server instruments
last reading Wed 17:00 UTCPlayers now
100% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 98,210–104,567 · memory 3,036 MBUptime
9 h 40 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:30 UTC26d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 237/275
- 162/200
- 28/250
- 16/250
- 34/100
- 45/200
Quick answers
from the figures on this pageWipe schedule
What happens on SOLOTEST07 when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does SOLOTEST07 follow?
Its rhythm cannot be told from the wipes of SOLOTEST07 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 21 hours ago the current world was made.
Lists and filters
How should you read the tags on SOLOTEST07?
These are the tags SOLOTEST07 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SOLOTEST07 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring SOLOTEST07: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does SOLOTEST07 hold among Rust servers?
Ranking for SOLOTEST07: #4,871 on seven-day player hours, top 22% of all ranked servers.
What is the population on SOLOTEST07?
1 of 1 slots are filled on SOLOTEST07 right now. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 01:00 UTC, averaging 1 players at that hour.
Server details
Where does SOLOTEST07 sit?
No region comes from SOLOTEST07. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 162.43.50.29:28015.
What Rust version is SOLOTEST07 on?
Rust network protocol 2635 and build 168909 on Linux is the build SOLOTEST07 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for SOLOTEST07?
Reading: 46 server fps on average across the last 48 hours. It never dropped below 30. Peak entity count: 104,567. Buildings, deployables and all else included. Check: memory. Peak use was 3,260 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is SOLOTEST07 up, and how often does it stay up?
Reading: online. SOLOTEST07 answers right now. Reading: uptime. About 9 hours ago it restarted, on its own count. Reading: 27% uptime over the last 7 full days. It was up 46 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is SOLOTEST07 configured, and what rules are in force?
Check: gather rate. The name SOLOTEST07 does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on SOLOTEST07?
From seed 28714298, the game generates the procedural map on SOLOTEST07. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto SOLOTEST07?
To join: start Rust, press F1 and type client.connect 162.43.50.29:28015. Or press Launch Rust here and Steam opens the game and connects you. All slots taken at this moment, so plan for a queue.