RUST METRICSFlight deck · live data
Data live Servers11,635 Players30,176 Populated2,756 Fresh wipes 3 h70 Scan5 min
‹ All servers162.43.37.139:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer

Online 162.43.37.139:28015 checked 13m ago

COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 167 SERVER FPS

Server fps

48 h low 107 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,515 ×1000

Entities

48 h range 47,272–49,618 · memory 2,641 MB
1239 ET SINCE RESTART 11D 06H

Uptime

11 days 6 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,351top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Memory2,641MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.5 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:18 UTC22d ago 0 – running 0
Thu 17 Sep, 20:27 UTC41d ago 0 – 18.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RustServer when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does RustServer follow?

To tell the rhythm of RustServer, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 22 days 20 hours ago.

Tags

How should you read the tags on RustServer?

Tags published by RustServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustServer?

These Rust Metrics lists carry RustServer: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does RustServer hold among Rust servers?

Player hours over seven days put RustServer at #15,351, in the top 69% of all ranked servers.

How full does RustServer get?

Current headcount on RustServer: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Server

Which location does RustServer run from?

No region tag on RustServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 162.43.37.139:28015.

What Rust version is RustServer on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by RustServer. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on RustServer within range?

Check: fps. Average 168 server fps over the last 48 hours, low of 107. Within range. Reading: 49,618 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,739 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is RustServer, and is it online now?

RustServer reports online. Status: normal. By its reported uptime, the last restart was roughly 11 days 6 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is RustServer configured, and what rules are in force?

Reading the name gives no gather rate for RustServer. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on RustServer?

Size 3,000 and seed 19686: the game generates the procedural map on RustServer from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto RustServer?

Check: join. Open Rust, press F1, then enter client.connect 162.43.37.139:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.