RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h28 Scan5 min
‹ All servers162.43.32.30:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer

Online 162.43.32.30:28015 checked 2h ago

COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 107 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 83,393 ×1000

Entities

48 h range 80,880–83,579 · memory 2,378 MB
1239 ET SINCE RESTART 3D 05H

Uptime

3 days 5 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,434top 42%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory2,378MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in, with 1 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:57 UTC26d ago 1+1 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RustServer?

The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe the crowd peaked on the latest wipe, with 1 more in the queue.

How often does RustServer wipe, and when?

To tell the rhythm of RustServer, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 1 hours ago the current world was made.

Tags

How should you read the tags on RustServer?

Tags published by RustServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustServer appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RustServer: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does RustServer hold among Rust servers?

Ranking for RustServer: #9,434 on seven-day player hours, top 42% of all ranked servers.

How full does RustServer get?

Current headcount on RustServer: 0 players, 1 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.

Server

What location is RustServer hosted in?

No region comes from RustServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 162.43.32.30:28015.

What Rust version is RustServer on?

Rust network protocol 2635 and build 168909 on Linux is the build RustServer runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on RustServer within range?

Reading: 101 server fps on average across the last 48 hours. It never dropped below 59. Peak entity count: 83,579. Buildings, deployables and all else included. Memory peak: 2,652 MB. Expect lag when fps falls and entities climb.

What is the uptime on RustServer, and is it online?

RustServer reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 5 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is RustServer configured, and what rules are in force?

Reading the name gives no gather rate for RustServer. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RustServer?

Check: map. Procedural, size 3,800, seed 1658503208, generated by the game on RustServer. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join RustServer?

Check: join. Open Rust, press F1, then enter client.connect 162.43.32.30:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.