RUST METRICSFlight deck · live data
Data live Servers11,693 Players37,293 Populated2,927 Fresh wipes 3 h93 Scan5 min
‹ All servers162.43.27.37:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer

Online 162.43.27.37:28015 checked 12m ago

COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 195 SERVER FPS

Server fps

48 h low 123 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,212 ×1000

Entities

48 h range 47,283–49,657 · memory 2,602 MB
1239 ET SINCE RESTART 11D 03H

Uptime

11 days 3 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,353top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Memory2,602MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 10:42 UTC19d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustServer?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does RustServer wipe?

To tell the rhythm of RustServer, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 16 hours ago.

Tag meanings

Which tags does RustServer carry, and what do they mean?

These are the tags RustServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustServer?

Rust Metrics lists featuring RustServer: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does RustServer sit in the rankings?

Player hours over seven days put RustServer at #15,353, in the top 69% of all ranked servers.

What player count does RustServer carry?

0 of 50 slots are filled on RustServer right now. A seven-day average of 0 players is the reading.

Server

What location is RustServer hosted in?

No region comes from RustServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 162.43.27.37:28015.

What Rust version is RustServer on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by RustServer. Matching protocol is required to join. Let Steam update your game.

How does RustServer perform?

Check: fps. Average 187 server fps over the last 48 hours, low of 123. Within range. Check: entities. The peak was 49,657, counting buildings, deployables and the rest of the world. Reading: 2,886 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is RustServer, and is it online now?

Check: connection. RustServer is online at this moment. By its reported uptime, the last restart was roughly 11 days 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.

Settings and map

What rules does RustServer enforce, and what are its settings?

Reading the name gives no gather rate for RustServer. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustServer on?

Size 3,000 and seed 19686: the game generates the procedural map on RustServer from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to RustServer?

Check: join. Open Rust, press F1, then enter client.connect 162.43.27.37:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.