RUST METRICSFlight deck · live data
Data live Servers11,837 Players81,308 Populated3,746 Fresh wipes 3 h263 Scan5 min
‹ All servers162.43.25.242:28015
Online Full Queue Fresh wipe Wipe due No query

Rust Server

Online 162.43.25.242:28015 checked 9m ago

COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 159 SERVER FPS

Server fps

48 h low 100 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 46,067 ×1000

Entities

48 h range 46,063–48,614 · memory 2,296 MB
1239 ET SINCE RESTART 11D 18H

Uptime

11 days 18 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory2,296MBat the last reading
REC 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rust Server wipe, and when?

The rhythm of Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 2 hours ago the current world was made.

Tag meanings

How should you read the tags on Rust Server?

Tags published by Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Rust Server sit in the rankings?

Player hours over seven days put Rust Server at #15,335, in the top 69% of all ranked servers.

What player count does Rust Server carry?

0 of 2 slots are filled on Rust Server right now. Check: player average. 0 over the last seven days.

Operator and location

What location is Rust Server hosted in?

No region comes from Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 162.43.25.242:28015.

What Rust version is Rust Server on?

Reading: Rust Server, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Rust Server?

Reading: 160 server fps on average across the last 48 hours. It never dropped below 100. Peak entity count: 48,614. Buildings, deployables and all else included. Memory peak: 2,933 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Rust Server, and is it online now?

Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 11 days 18 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Settings and map

How is Rust Server configured, and what rules are in force?

Check: gather rate. The name Rust Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Rust Server on?

From seed 50000, the game generates the procedural map on Rust Server. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 162.43.25.242:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.