RUST METRICSFlight deck · live data
Data live Servers11,624 Players41,406 Populated3,010 Fresh wipes 3 h84 Scan5 min
‹ All servers162.43.20.217:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer

Online 162.43.20.217:28015 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 72 SERVER FPS

Server fps

48 h low 55 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,860 ×1000

Entities

48 h range 47,546–49,936 · memory 2,822 MB
1239 ET SINCE RESTART 11D 08H

Uptime

11 days 8 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory2,822MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does RustServer wipe, and when?

To tell the rhythm of RustServer, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 1 hours ago.

Tags

Which tags does RustServer carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from RustServer. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustServer appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RustServer: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does RustServer hold among Rust servers?

Player hours over seven days put RustServer at #15,339, in the top 69% of all ranked servers.

What player count does RustServer carry?

Current headcount on RustServer: 0 players, 50 slots available. A seven-day average of 0 players is the reading.

Operator and location

Which location does RustServer run from?

No region tag on RustServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 162.43.20.217:28015.

What Rust version is RustServer on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by RustServer. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RustServer?

Over the last 48 hours the average was 99 server fps; the floor was 55. Peak entity count: 49,936. Buildings, deployables and all else included. Check: memory. Peak use was 2,955 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is RustServer, and is it online now?

RustServer reports online. Status: normal. Reading: uptime. About 11 days 8 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.

Settings and map

How is RustServer configured, and what rules are in force?

Reading the name gives no gather rate for RustServer. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustServer on?

Size 3,000 and seed 19686: the game generates the procedural map on RustServer from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto RustServer?

Press F1 in Rust and enter client.connect 162.43.20.217:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.