RUST METRICSFlight deck · live data
Data live Servers11,608 Players34,356 Populated2,818 Fresh wipes 3 h71 Scan5 min
‹ All servers162.43.1.195:28015
Online Full Queue Fresh wipe Wipe due No query

Rust Server

Online 162.43.1.195:28015 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 216 SERVER FPS

Server fps

48 h low 184 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 45,955 ×1000

Entities

48 h range 43,930–46,435 · memory 2,401 MB
1239 ET SINCE RESTART 6D 05H

Uptime

6 days 5 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,363top 42%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory2,401MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:36 UTC FW27d ago 1 – running 0
Mon 28 Sep, 05:16 UTC31d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Rust Server?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 9 hours in.

What wipe timing does Rust Server follow?

The rhythm of Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 7 hours ago the current world was made.

Lists and filters

Which tags does Rust Server carry, and what do they mean?

Tags published by Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust Server?

These Rust Metrics lists carry Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Rust Server hold among Rust servers?

Player hours over seven days put Rust Server at #9,363, in the top 42% of all ranked servers.

What player count does Rust Server carry?

0 of 50 slots are filled on Rust Server right now. Check: players over seven days. Average 0, peak 1.

Server details

Where does Rust Server sit?

No region comes from Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 162.43.1.195:28015.

What Rust version is Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Server. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Rust Server within range?

Reading: 216 server fps on average across the last 48 hours. It never dropped below 184. Check: entities. The peak was 46,435, counting buildings, deployables and the rest of the world. Memory peak: 2,401 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Rust Server, and is it online?

Reading: online. Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 5 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Rust Server?

No gather rate appears in the name: Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust Server?

Size 3,000 and seed 50001: the game generates the procedural map on Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 162.43.1.195:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.