RUST METRICSFlight deck · live data
Data live Servers11,753 Players67,907 Populated3,403 Fresh wipes 3 h209 Scan5 min
‹ All servers162.206.117.24:28015
Offline Full Queue Fresh wipe Wipe due No query

Dwack Stagging Test

Offline 162.206.117.24:28015 checked 31d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,262top 64%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 23:11 UTC37d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Dwack Stagging Test?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does Dwack Stagging Test wipe, and when?

The rhythm of Dwack Stagging Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 37 days ago.

Tag meanings

How should you read the tags on Dwack Stagging Test?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163272 (Build): Game build reading: 163272; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Dwack Stagging Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Dwack Stagging Test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Dwack Stagging Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Dwack Stagging Test hold among Rust servers?

Ranking for Dwack Stagging Test: #15,262 on seven-day player hours, top 64% of all ranked servers.

What player count does Dwack Stagging Test carry?

Status for Dwack Stagging Test: offline. Last seen 31 days 4 hours ago.

Server

What location is Dwack Stagging Test hosted in?

No region tag on Dwack Stagging Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 162.206.117.24:28015.

What Rust version is Dwack Stagging Test on?

Reading: Dwack Stagging Test, Rust network protocol 2633 and build 163272, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is Dwack Stagging Test up, and how often does it stay up?

Dwack Stagging Test reports offline. The last reading came 31 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Dwack Stagging Test enforce, and what are its settings?

Reading the name gives no gather rate for Dwack Stagging Test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

What map is Dwack Stagging Test on?

Check: map. Procedural, generated by the game, on Dwack Stagging Test.

Join

How can you get onto Dwack Stagging Test?

To join: start Rust, press F1 and type client.connect 162.206.117.24:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163272,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163272
Build Game build reading: 163272.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.